#pragma once
#include <hgegui.h>
#include <hgefont.h>
#include <hgeguictrls.h>

#include "GameData.h"
class BaseScreen
{
public:
	BaseScreen(hgeFont *font, GameData* gameData);
	~BaseScreen(void);
	virtual void Render(){}
	virtual void Update(float fDeltaTime){}

protected:
	hgeGUI* hGui;
	hgeFont* pFont;
	GameData* pGameData;
};

